Senin, 04 Mei 2009

Assassin’s Creed: Altair’s Chronicles iPhone



I have always been hesitant to acknowledge the iPhone as being a true gaming console. The lack of buttons and the accelerometer didn’t do a whole lot for me and while most games were cheap, they were more a novelty than anything else, and couldn’t be played for more than 5 minutes. Having never played or even followed the Nintendo DS version of this game, Assassin’s Creed: Altair’s Chronicles is a huge leap forward in gaming on the iPhone. Whereas Metal Gear Solid Touch was merely a name recognition cash grab and an incomplete game, ACAC is a full game with responsive controls and a lengthy playtime of about 6 hours.

ACAC is an action platformer that takes place before the events of the original Assassin’s Creed on consoles and PC. Altair’s mission is to secure a sacred chalice in the year 1191 AD in several locations around Jerusalem. The game has a progressive upgrade system that gives you access to more moves and weapons as you complete levels. It is for the most part totally linear and I suggest playing through once on the easy difficulty setting before the harder one for maximum replay value.

The graphics of ACAC are standout. Rich and vivid colors and competent animations make this game one to showcase to your friends the true power of the iPhone. Slow down did occur on a handful of occasions when the action got hectic but it was never that bothersome. Even though your thumbs are all over the screen, the widescreen presentation works well overall and you never feel like the screen is too small.

The sound was decent at best. Street noise and clatter were a nice ambient backdrop, but the voice acting left something to be desired. The dialog could have been picked out of hat and Altair’s voice was weaker than the NPC voiceovers. The music and sound did cut out many times randomly but did not affect gameplay. What also affected the sound was the use of your right hand on the iPhone as it often covered the speaker and muffled the volume.

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